

- #TERRARIA ARMOR PENETRATION VS DMG VS CRIT CHANCE MOD#
- #TERRARIA ARMOR PENETRATION VS DMG VS CRIT CHANCE FULL#
#TERRARIA ARMOR PENETRATION VS DMG VS CRIT CHANCE FULL#
"Crit damage multiplier" * ("crit tier" + 1) - "crit tier"Ĭrit tier being how many full 100% crit chance you have. Helps out your whole party, and Kavats are actually pretty hard to kill even in higher level content thanks to their unique mods.Īs a rule of thumb, crit damage works like this:

While it is on 100% of the time, it makes it really easy to take advantage of Vital Sense. If you don't have it yet already, definitely consider picking up an Adarza Kavat for his Cat Eye effect, which just adds a flat 60% crit chance on top of your weapons modified value for 10s on a 20s recast.
#TERRARIA ARMOR PENETRATION VS DMG VS CRIT CHANCE MOD#
If you can get to 100% crit chance you *could* skimp out on a crit damage mod, but once you get to 100% crit chance there's not much else that would do you better than the crit damage mod either.ġ00% with Vital Sense is a lot more powerful than 200% without it.Ģ00% with Vital Sense is significantly more powerful than 300% without it. Once you can do that calculation you can answer your question as to which mod will be most beneficial.

You want to think of crit chance and crit damage as one calculation together that will influence your final average damage.Ģx multiplier at a 10% chance is basically a damage mod of 0.2, or a 20% increase in average damage.ģ.2x multiplier at a 10% chance is basically a damage mod of 0.32, or a 32% increase in average damage.Ģx multiplier at 70% chance is basically a damage mod of 1.4, or a 140% increase in average damage. (Yes, you could push it further with Critical Delay.but that -Fire-Rate is a BIG loss, not to mention whatever elemental damage or other mod you had to take off to put it on, making it just not a viable option.) Although Crit Chance are more "Shiny" on Riven Mods, Crit Damage is still VERY viable with the current Base Stats.Īlso, you cannot reach over 100% Crit Chance (or maybe a few points higher) with a Riven and Point Strike, it seems, as that's the highest Riven Crit + Negative Stat Boost I've ever managed to see, so calculating "But maybe Orange Crits" isn't actually a thing with the Opticor. Now though, thanks to Point Strike alone being able to get it up to 50% Crit Chance, players can focus more on Crit Damage, as roughly Half the Shots will crit now. Opticor use to need Crit Chance desperately, before the Buff of 20% Base, as that was the only way to really get it to ever have a Chance of Critting with it's extremely slow Fire-Rate and 1:1 Shot to Kill ratio. It all depends on the Weapon's base stats, and it's Fire-Rate/Type.
